CAN handbook, Glossary

Introductory information on Citizen action networks and The Alternative UK is on our Networks UK page.

Glossary

  • Co-responsibility:
  • Eco-system:
  • Fractal growth:
  • A 'larger us' mindset:
  • Majority world:
  • more-as-one: simply suggested shorthand for "becoming closer and better connected" networks and gatherings
  • mycelium network of projects:
  • pattern-match:
  • prototype:

A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one. In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the formalization and the evaluation of an idea.

A prototype can also mean a typical example of something such as in the use of the derivation 'prototypical'. This is a useful term in identifying objects, behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes.

The word prototype derives from the Greek πρωτότυπον prototypon, "primitive form", neutral of πρωτότυπος prototypos, "original, primitive", from πρῶτος protos, "first" and τύπος typos, "impression".

From Wikipedia:Prototype


Notes and References

- zoom 21 12 20 - earlier discussion - google doc of resources - other references

    This article is issued from Appropedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.