CanVec: Buildings and structures (BS)

This page describes OSM features tagging of NRCan's CanVec product (.osm version)
Notes are at the end of tagging description

SpecCode Geometry Entity Attributes OSM Tag(s)
125001* Navigational aid Navigation beacon man_made=beacon
125002* Navigational aid Navigation light man_made=lighthouse;fixme=could be a beacon with a light
125003* Navigational aid Unknown man_made=beacon
137001* Residential area Residential area landuse=residential
200001* Parabolic antenna Radar man_made=tower;note=Radar parabolic antenna
200002* Parabolic antenna Radio telescope man_made=tower;note=Radio telescope parabolic antenna
201001* Building Unknown building=yes
201002* Building Arena building=yes;leisure=sports_centre
201003* Building Armoury building=yes;landuse=military;note=armoury building
201006* Building City hall building=yes;amenity=townhall
201007* Building Coast guard station building=yes;amenity=coast_guard
201008* Building Community centre building=yes;amenity=community_centre
201009* Building Courthouse building=yes;amenity=courthouse
201010* Building Customs post building=yes;amenity=customs
201012* Building Electric power station building=yes;power=generator
201013* Building Fire station building=yes;amenity=fire_station
201017* Building Highway service centre building=yes;highway=services
201018* Building Hospital building=yes;amenity=hospital
201020* Building Medical centre building=yes;amenity=doctors
201021* Building Municipal hall building=yes;amenity=townhall
201024* Building Gas and oil facilities building building=yes;note=Gas and oil facilities building
201025* Building Other building=yes
201026* Building Parliament building building=yes;note=Parliament building
201027* Building Police station building=yes;amenity=police
201028* Building Railway station building=yes;railway=station
201030* Building Satellite-tracking station building=yes;note=Satellite-tracking station
201033* Building Sportsplex building=yes;leisure=sports_centre
201038* Building Industrial building building=yes;landuse=industrial
201039* Building Religious building building=yes;amenity=place_of_worship
201040* Building Penal building building=yes;amenity=prison
201042* Building Educational building building=yes;amenity=school
206001* Chimney Unknown man_made=chimney
206002* Chimney Burner man_made=chimney;note=wood burner
206003* Chimney Industrial man_made=chimney;note=Industrial
206004* Chimney Flare stack man_made=chimney;note=Flare stack
208001* Tank Unknown, unknown man_made=storage_tank
208002* Tank Horizontal, unknown man_made=storage_tank
208003* Tank Vertical, other man_made=storage_tank
208004* Tank Vertical, water man_made=storage_tank;content=water
208005* Tank Vertical, unknown man_made=storage_tank
212001* Cross Cross historic=memorial
223001* Transmission line Telephone, other power=minor_line;fixme=confirm power/communication line
224001* Wall/Fence Fence barrier=fence
224002* Wall/Fence Wall barrier=wall
231001* Pipeline (Sewage/liquid waste) Sewage/liquid waste, aboveground man_made=pipeline
235001* Well Unknown man_made=well
235002* Well Water man_made=well;content=water
235003* Well Petroleum man_made=petroleum_well
238001* Underground reservoir Underground reservoir landuse=reservoir;note=underground reservoir
244001* Silo Silo man_made=storage_tank;content=silage
253001* Tower Communication man_made=tower;tower:type=communication
253002* Tower Control aeroway=control_tower
253003* Tower Clearance man_made=tower
253004* Tower Firebreak man_made=tower;tower:type=observation
253005* Tower Lookout man_made=tower;tower:type=observation;tourism=viewpoint




note 1: Entity and attribute descriptions can be found here.
note 2: Entity specification code (SpecCode) is a seven digit number where * should be replaced with the appropriate Geometry indicator (0 = Point, 1 = Line, 2 = Area).

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